Posted May 13, 2013 by Colin O'Boyle in Games

10 (More) Video Game Sequels That Need To Happen

We’re back! Now with even more games that need sequels.

A while back, I posted an article called “10 Video Game Sequels (That Need To Happen)“. I got lots of responses, and in the time that’s passed, I’ve pondered a bit more on the topic. There are so many games out there that had great ideas but didn’t execute them very well, or were really fun to play but never had sequels, or had sequels but those sequels failed to capture the magic of their original.

In an attempt to help out the video game developers of the world, I present this list of ten more video game sequels that need to happen. Let’s hope that they pay attention this time. (I won’t even charge them. Though I wouldn’t mind seeing a percentage of the profits off these babies…)


 1) “Diddy Kong Racing


I’m not a big fan of racing games, but Rareware’s 1997 racing game for the N64, “Diddy Kong Racing” was one of my favorites. Similar to “Mario Kart 64,” players choose one of several Nintendo characters (all Donkey Kong related, obviously) and race each other to the finish. What made “DKR” so much fun, though, was the fact that you can choose between cars, hovercrafts and planes, which mixed up the action considerably. Add in the multiplayer battle mode, where everyone has a certain number of bananas, getting hit by other players or their attacks loses you bananas, and the player to run out last wins, and you have some of my favorite middle-school afternoons right there.

Actually, Rare was planning on making a sequel. Called “Donkey Kong Racing,” Lee Musgrave (who worked on the project) said it had lots of neat features, but since Rare got bought out by Microsoft and the game was so heavily tied to Nintendo (featuring Donkey Kong and all), they had to make a bunch of changes. Then people thought it looked a little too “old-school” for the Xbox, and the whole project lost steam

Now imagine a “Diddy Kong Racing” utilizing modern console technology. Again, I don’t play a lot of racing games, so I can’t speak to all the advancements that genre has made in the past decade, but I’m sure there’s been quite a few. Slap some apes in those cars (and planes, and hovercrafts), give me some new levels to hurtle through, and I’m there.


2) “Perfect Dark”



I suppose I should specify here at the beginning of this one that I’m talking about the XBLA version of “Perfect Dark.” I know about “Perfect Dark Zero,” but that was a prequel, not a sequel, so it doesn’t count. “Perfect Dark” was essentially a sequel to “Goldeneye 007,” one of the best N64 games ever. (Pierce Brosnan is my favorite Bond, after all.) What made “Goldeneye” so great, and thus, what I loved most about “Perfect Dark” was the multiplayer.

Who didn’t spend an afternoon with a room full of friends, taking turns doing four-player split screen with this game? I know I did it all the time with “Goldeneye,” and when I found out there was a game that was basically that, plus a gun that shoots through walls, I was hooked. (I mean, if you spawn in the vents of the bathroom in the Facility level, you’re golden. See what I did there?)

What would I like from a “Perfect Dark” sequel? That’s a good question. Much of what I liked about the original game was that it was essentially a retooled version of “Goldeneye.” I suppose if someone made”Tomorrow Never Dies” into a game for modern consoles, added aliens and got John Cleese to voice their Q-type character, I’d be a happy camper. (Spawn camper, that is.)

Colin O'Boyle

Colin wears many hats (only some of which are trilbies). He's a writer of strange and sundry things, from novellas about smugglers on a flying ship to short stories about the perfect prison of the future. He's also a student, currently pursuing a master's degree in creative writing. In his free time he likes to read (especially anthologies of the Year's Best speculative fiction), play video games (Borderlands 2 and Skyrim are practically an addiction), and he's been making board/card games like a MADMAN! (So heads up, game publishers.)